Categories
Roleplaying

Many good RP links

Lots of recent D&D and roleplaying posts. Some will make the links, some won’t.

The Shadow of Yesterday quick references
Character Creation, Conflict Resolution

RPG Blog What’s out, what’s current. Links to many RPG creator websites

World of Tereth End (custom D&D campaign)

Goodman Games: Free Stuff Thier extensive free stuff page. Has lots of tiles & converted (from 1E) adventures.

Shining Dodecahedron Another interesting game theory blog

D&D NOTES:
Hell’s Hammer is from Dragon Lords of Melibone (which we don’t have)

Attacks of Opportunity RPG discussion & theory blog

Cool looking PBEM– Sea of Stars

Amber Cool Amber site, with a good partial powers system

On Railroading and The Impossible Thing Before Breakfast

Categories
Game Group Memes Roleplaying

Character Questions

This comes from Heather Grove’s Burning Void blog

  • What was your character’s last nightmare? How much did it frighten her? What disturbed her most about it?
  • Does your character like or dislike her name? Why? If she dislikes it, what does she wish her parents had named her? If she changed her name at some point, what did she change it from, why, and has she been happy with her choice?
  • What snacks does your character have in her cupboards right now?

My answers are below; you can answer for your character in comments if you like.

Categories
Game Group Roleplaying

Proposed Game: D20 Modern

This one I’m less clear on… Ben, what system, setting, etc. are you proposing? This thread’s a place to build our interest… if you dare. Mwahhahah.

Categories
Game Group Roleplaying

Potential Game: Shadowrun

I thought it’d be cool to have an area where each of the potential/ filler/ off-week games can get talked up. This spot’s for Shadowrun, which Kev’s talking about running.

Want to pitch the game? After you hint at what we’d be up to, people can ask about rules, style, characters, and all that. If we jawbone about it in advance, maybe we’ll all be fired up when the day comes to play. Kev, you’re up.

[Sidenote: As I find useful links, I’ll add them in– or Kev will.]
FanPro’s Shadowrun site. Includes this interesting info– Shadowrun Fourth Edition launches at GenCon Indy 2005: August 18-21!
Shadowrun Archive Huge fansite, but very dated.

Categories
Roleplaying

Meaning

from the Forge thread Meaning at the beginning, middle and end. It’s about social expectations and authority.

The thread describes three types of resolution– Meaning at the Beginning (MatB), Meaning in the Middle (MitM), and Meaning at the End (MatE). Meaning at the Beginning is about consistent causality, strongly influenced by precedent. Meaning in the Middle is about moment by moment decisions, stretching precedent to fit new cases. Meaning at the End is about justifying or explaining why past events occurred, retrofitting explanations in later.

Later in the thread Simon Marks comments:

So, Kell hates his father (a fact)
In this hypothetical system, we can look at what this translates into.

It will lead to certain ‘predefined’ effects – So, it will grant +2 to any attempt to harm his Father. This is MatB, as it is Judged once the fact is created.

If I then say “Kell’s hatred of his father helps me jump the river” then thats an attempt to add to the SIS that this is true. It is judged when I try to use it.

If I then say “”Okay, so Kell’s hatred of his father helped him shoot this man dead. My God… all of his fighting is a sublimation of his desire to kill the man he hates and loves. Which I didn’t know until we insisted that the trait was relevant here.” is where you rationalise why you got +2 to killing this man.

So the question becomes, “What effect will this fact have”, “Does this fact have an effect” and “Why did this fact have an effect”

It’s an interesting thing to look at, but I don’t have an application for it yet. It’s just something I’m going to need to keep track of (at least mentioning), if I run a MitM game with people used to only MatB games.

Categories
Game Group

D&D, coming up in May

Sunday is May first. So after dancing around the maypole, wander on down for gaming. Are we aiming for 2 pm start time again, or do you have a different thought?

Note for Steve about last night’s end: We won the fight & leveled to 5th. [10,500 XP total.] No casualties.

Categories
Game Group

D&D Moves to Sunday

Last week, we agreed to try Sunday afternoon (April 24th) for our game. We didn’t set a time, so chime in below– what time works best for you. I’ll start with an offer of 2 pm– how does that work for you?

Categories
Memes Roleplaying

Lunchtime Poll #22: We’re Engaged!

Li’s got a new Lunchtime Poll:

I dropped into the local gaming store the other day and heard a GM complaining to the long-suffering clerk that he had a player who just wouldn’t react to anything that happened in the game, up to and including major injury or plot twist. Another bystander suggested that perhaps the situation stemmed from the fact that the character was three hundred years old and simply had a chronic case of been-there/done that. This week’s Lunchtime Poll is going to assume that a) the disengagement is on the part of the player, not the character, and b) the GM is running a reasonably interesting game and fairly distributing the plot cookies. That said,

How to you re-engage the enthusiasm of a bored or jaded player?

The main trick is to hook the player by making the game about his desires– not the GM’s cool plots. Too many players make a complex character with an intricate backstory that’s never used. You come to resent making complex backgrounds.

I suggest making the next plot arc character centered (re-read those backgrounds, or ask questions to establish a background), then threaten the issues that are brought up. If the character talks up his loyalty, but also his love, make sure the two come into conflict. Making a choice about what’s important is essential for a character who is going to mature.

Alternately, if the problem is widespread (not just one player), run a short game [three or four sessions] in a different style to shake things up. Or have someone else GM for a bit– you’ll probably find parts of the system frustrating as a player that you’ll never think about as a GM.

A final solution would be to co-opt the player. Let him know that you’ve noticed that he’s not interested. If they’re a good roleplayer, you can either ask them to co-GM (roleplay NPCs, etc.), or let them in on the backstory (finally someone to confide in) and let them concentrate on the roleplay, rather than the mystery.

Categories
Game Group

Next D&D Game: April 16

This weekend looks like it’s a go. Does anyone have a problem with playing Saturday evening, April 16th? Start at our usual 6:30 pm or so?

Categories
Memes Roleplaying

Lunchtime Poll #21: Game Spinoffs

Lunchtime Poll #21: Game Spinoffs

What’s the best media tie-in game out there—Star Wars? Buffy? Take a position and explain it. Ladies and Gentlemen, start your opinions!

I own it, but haven’t played it. Despite that, I have to go with Decipher’s Star Trek. Its system is quite similar to the norm– 2d6+Stat bonus+skill, but the Narrator’s Guide is excellent. It gives concrete advice on how to structure an episode, how and why you’d want to choose different eras, practical advice on themes, and introspection on episodic versus campaign structure.

Character creation is pretty good, allowing you to select the character you want, plus it gives you enough picks to add some detail.

Honorable mention goes to WEG’s d6 Star Wars.