This is a collection of short stories, apparently from the middle of Conan’s career. The included stories are The People of the Black Circle, The Slithering Shadow, The Pool of the Black One, and Red Nails.
I actually liked all of them. The People of the Black Circle was the longest; it’s a cool arabesque adventure, with lots of riding among the steppes and plateaus, dark sorceries, and the like.
The Slithering Shadow doesn’t pull any punches; it begins with the heroes out of food and water, stumbling into the desert as the last remnants of an army, expecting to die. Then they come on a city of weird technology (it made me think of Hawkmoon style brass and jewels) that’s haunted by a demonic thing that slinks through the city…
The Pool of the Black One is an interesting depiction of life at sea… until they stumble on a bountiful island. Conan’s not a hero (he murders the captain unprovoked), until the Black Ones take the crew back to their enchanted pool…
Red Nails is an interesting–they encounter one giant house, with a war/feud among the remnants who are trapped within the walls for generations.
Each story partners Conan with a woman early–a different woman each time. Sometimes they are commanding and respected leaders, sometimes they’re fainting maidens, and sometimes she’s a skilled warrior in her own right. I could see “the women of Conan” as an interesting project from these 4 alone.
A great fairytale retelling, grounding the story and explaining (or justifying) the faerie interference. It’s long on setup–with Ash being acted on, as a child–but eventually she starts to stretch within the confines of her family.
There’s a cool element with the huntress, but that part seems underdeveloped–or, I suppose–mostly hinted at until the very end. The second debt seemed much thinner than the first–I could feel the rails of “must match” more strongly, but it’s imaginative and well told altogether.
While the above is a bit of faint praise, I did really enjoy the book and will look for other things that the author wrote.
A neat collection of short stories; all well crafted and relatively uniform in length. They’re mostly books from her universes.
My reaction to stories mostly corresponded to the exposure to the source books. The one short story about the composer who hastily signs a contract was good and memorable — and unfamiliar to me. The stories in universes that I already liked (Paksenarrion), were cool additions to the universe — not required, but new slantwise reads on the way things are. The Vatta series came out well–I really liked “Say Cheese”, and may have to track down the novels that go with it. (The short story about the musician in Sparta was also interesting, but relied on familiarity with the culture (and maybe the hero) a bit too much for me to love it. The Ladies Arms short stories were humorous, but didn’t really grab me.
In the end, it was a fun read–and no clunkers.
I recent reread the League of Peoples novels by James Alan Gardner, beginning again with Expedables It’s been almost 10 years since I last read it–and it was completely compelling, despite remembering the broad strokes. The technique of short punchy sections makes it feel like a popcorn book. The setting is great, as is Festina. If you need someone to do the impossible, call in an Explorer.
Vigilant is an interesting continuation of the world. It’s again a single world, and our Faye is messed up, but not in the deliberate way of Festina. It’s an odd world, with the plague casting an appropriately horrific shadow over everything.
Hunted follows Edward, whose mere presence leads to death and disruption around him everywhere. His Dad is a total dick.
Ascending is told from Oar’s perspective. Her naivete sometimes grates, but the Pollisand’s interference is interesting. We start to learn about the interference of the “higher” races; he walks the line a bit with pointing out cultures corrupted by laziness; the ties to our time were a bit transparent. Still, it’s a fun journey with great payoff–but you’ll really want to have read at least Expendables first.
Radiant finishes off the series. The Unity is a great addition to the universe, with different but comprehensible reactions to Earth and the technologies they were gifted. The trio (Ramos, Youn Sue, and Tut) play off of each other very well. It turns a bit philosophical; Youn Sue’s struggle against the Balrog is fascinating throughout.
The end is a bit ambitious and ambiguous–the Balrog explains the structure and purpose of the explorers and their role. It’s implied that their meddling is having great effects that we should expect to continue… which makes it ironic that this was the series end.
Radiant will spoil key elements in Ascending, so I suggest reading it as the finale. I enjoy Commitment Hour and Trapped, but they’re in a separate sequence–they’re about the “left behinds” of old Earth, not the League and Explorer Corps.
Last night and this morning, I was seized by a setting for AW, a setting that excites me. It’s a very specific vision at its core, but with lots of easy messing.
The core is the Central Valley, post disaster. Like normal AW, we’ll play to discover what happened, etc. But some elements will be stable, part of the pitch.
The core idea is that it’s our topography–though minus today’s functioning dams, so we get back Tulare lake, etc. Lots of marshy areas return, but the lack of groundwater (due to current and anticipated pumping) remains, so everyone’s dependent on catchments.
The weather’s like today but worse. Winter brings back dense Tule fog everywhere, with a side of ashy grit. Spring and fall are each a seized month of bliss, before temperatures head over 100 for months. (Basically, today + humidity from the surface water, without a/c, with some climate change to add 5-10 degrees.)
Play will focus on the little towns; Fresno/Clovis and Bakersfield are gone and barren, irradiated. Hell, maybe every city with a population of 20,000+ on this list is gone–burned in the troubles. Assume that everything built post 1970s won’t work. In AW, it was built to fall apart, like fireplaces as decoration rather than useful heat sources.
A fast moving book about regret and missed opportunities–but in action, not reflection.
Jason Dessen is the hero of the story; a smart professor who has settled into a comfortable life with his family, teaching at a local college. Then it all goes sideways.
Jack was wise when he recommended it to me without much detail, just an enthusiastic recommendation to read it. I’ll say the same, mostly to avoid spoilers.
This book was such an interestingly different future that after a few chapters I had to pause and check–was this a fantasy? Soldiers marching and formations that almost magically shield their members… I thought that we might have slipped into fantasy or an “indistinguishable from magic” space fantasy. But after Cheris calls in artillery and returns to the starship, some of the technology begins to feel familiar. It’s still not all familiar–there’s real invention, and not limited to any one field. One cool aspect is that on the fly mathematical calculations are required to tweak formations, and that math and geometry continue to perform important roles… despite never bogging the reader down in the equations.
Cheris is soon caught up in intrigue, promoted to terrific responsibilities… and saddled with a ghost. The world makes sense and flows with a strong semblance of order; it’s the way it is for tedious reasons that would bore us. Except that those tedious underpinnings often prove to be less stable and more interesting than you’d think.
It turns out that this is the first book in a series; I’m interested in seeing where it goes.
The conclusion to the trilogy. For this book we abandon the single POV and get a series of overlapping and parallel stories. Some of the story continues on from the Biologist and Control at the end of book 2, though we now see some of the action from her viewpoint.
We also have interesting chapters running alongside that deal with the beginning of Area X–before it was even a separate area. Plus we learn about the S&SB (though only indirectly), get more theories about Area X and its relationship to “the normal world”, etc.
It’s a more straightforward book, despite the many viewpoints and multiple timelines. It’s interesting to see the overlap and weirdness, and to find out more. An intriguing conclusion to an interesting trilogy.
A new character, Control, brings a new viewpoint in the wake of Annihilation.
This book is largely about the organization that “manages” Area X, from the POV of a brand new director. Even on the “right side” of the border, everything is odd. As the book goes on, we learn more about the conditioning techniques that were applied to the expedition members.
In the end, it’s a sequel in topic–but with a new vantage point and different focus. In the background Area X still looms… but we now get hints as to the dysfunction that was involved in running it, the effects of being near the border, etc.
If you enjoyed the aura of mystery in Annihilation, you’ll probably enjoy the continuation of the story in Authority.
How can Bookwyrm have stolen up on us so quickly?
While I have the bones of the scenario planned, I guess it’s time to reread the rules and start buttoning things up for next weekend.
Here’s the scenario I’m running: Roiled Spirits: Darkness Over New Orleans.