A Meet Missed

Stannis Stadium is an immense, red marble Coliseum, packed with roaring crowds. Overhead, immense 40′ high holograms replicate the gladiatorial duel going on below. The 1st Hounds squad anchors their line in the marsh, probing the advancing 3rd Light Horse…

In a luxury box above, we see Arcon 005, Jack Turner, and Leon Iococa enjoying the spacious box… but their attention wanders frequently from the action.

Leon spends a lot of time studying cameras that he placed along their entry route, keeping an eye out for disaster. Similarly, Arc stands outside the door to the box, on alert for interruption. Only Jack is in the games’ spirit; he places small bets while waiting for “Mr Johnson” to arrive.

He’s late; several matches pass uneventfully. Animals from Mumun are savaging Tacituar, when the situation changes. Leon and Arc’s preparation is for good cause; at the stair base, several members of the Praetorian Guard gather and move in a coordinated group towards the stairs leading to the team’s luxury box.

Fortunately, Jack switched the electronic signature of their luxury box with the adjacent box. Arc ducked in, stepping behind the door in the box’s bathroom doorway, so his presence outside wouldn’t give away their location.

The guard stormed up the stairs, peeling off guards to block the business level intersection, while the remaining guards continued up the stairs. Confused by the altered electronic signatures, the guard struck a more respectful pose and knocked on the adjacent luxury suite. While the Praetorian Guard spoke with the VP next door, Jack identified the service trapdoor in the floor. Leon placed a camera in the box and they fled down the maintenance ladder.

It wasn’t many rungs down the ladder before Leon heard the click of the door override through the camera relay, and watched the guards spread through the chamber, seeking the fleeing team. Eventually Leon spoke through the camera relay, asking them what was going on. They demanded to know where the senator was–they knew that whoever this was had snatched him, or was part of the distraction that led him to elude his guards. Since they’d done no such thing, the team decided to put some space between them and the pursuing Praetorians…

Arc’s trade-craft got him through the perimeter security without breaking a sweat. Leon and Jack, however, carefully worked their way through the crushing parts of the crowd, exploiting every advantage to remain unseen.

The team gathered back together in the preset subway station. Leon relayed the story of how an “Irene” had come to the office two weeks ago with “an invitation from her boss” and passed tickets to a box at today’s Gladiatorial Bouts. Obviously things hadn’t gone to plan… or it was a setup.

Jack commed Lux and had him pass along a message to the Praetorian Guard who had stormed the box where their aborted meet had taken place. They passed along Irene’s photo (from her ticket drop) and had Lux run down her home address. Leon rented a ground car that Arc drove toward her apartment, where they set up surveillance.

Sometime later, a pair of Praetorian Guards showed up to investigate Irene’s. Leon called Irene’s phone, then a second time when she didn’t answer the first time. She answered… and Leon let her know that he knew the guards were present, that they were watching. She put him on speaker, where Leon explained that they’d gone to the meet that Irene had set–and that the team had no idea who she’d represented until the guards showed up. Despite some reserve on the guards’ part, Leon pointing out that they had no need to expose themselves with the call was persuasive.

The team watched them lead Irene away for further investigation and gathered to plot their next step. Jack started calling his network of ex-military contacts; after a few “heard nothing” calls, he got through to Cosma. She’d heard some things he might be interested in…

They set a meet for an hour, then drove to arrive 45 minutes early. Leon dropped off Arc and Jack, then parked the car in a garage a few blocks away, ready to respond if called. Arc took a seat at a separate shadowed table and worked his way through a club sandwich methodically, while Jack fiddled with the camera he’d placed in the hall, keeping an eye out for Cosma.

Her information was pricier than expected, but she had a time and place for them to investigate. In the background, Lux sorted through camera feeds, finally catching a pair of men approaching… someone, probably the senator, and firing a concealed dart into the senator’s back. He stiffened; they walked him to a nearby alley where a distorted blue flash-perhaps of a taser-could just be made out.

Diaspora: Gathering Resources

What is Diaspora? It’s a science fiction game, a little less fantastic than Star Trek or Star Wars. Ships still spew reaction mass to travel, it’s a world without transporters and replicators (*probably). The short hand was “Traveler with Fate” — so a modern, less cumbersome system, in a traditional GM & Players role, but without 1970s roleplaying tech.

Basically, it’s useful for a universe somewhat like Firefly with slightly more “realistic” (or just different) ship limitations. In the first session, we’ll generate a cluster of 8-10 or so systems that are close enough for trade and travel. There’s a cool methodology that uses random prompts to encourage us to each create worlds, then link those worlds together with a rough diagram of history, trade connections, etc. Cluster generation is collaborative–we each create the worlds together at the table.

Then we make the characters, who will (probably) become a ship crew that travels between systems. The default idea is that you’ll be independent merchants traveling the black, slipping between systems to turn a profit–but maybe you’ll be explorers, or diplomats trying to defuse the cluster’s crises, or even “archaeologists” exploring the ruins of collapsed cultures. (We might make characters in the same session that we create the cluster–or it might be the second session if we get elaborate with the cluster generation.)

Now that we have the characters and the universe they’ll explore, we’ll launch into play.

Some resources:
Diaspora G+ community
VSCA’s Diaspora page. Which includes the Diaspora SRD, if you’re interested… plus a number of quick references.
Astrobit Diaspora play aids
Diaspora files on BGG
Atomic Rockets, and their common misconceptions page.

Worlds/Campaigns-
2011 Cluster Generation at RPG Meetup
Harmonium Cluster
Labcats play Diaspora
Angels and Omens campaign sessions, campaign setup
A pocket full of star dust

BlueMax Studios, Diaspora

NPCs you’ll meet while traveling
Ship with token
Battlecruiser
Spacehabs mostly cool pictures of space habitats
Random prompt: Aunt Chelsea’s planet
Colors of Blood Earth chemistry discussions
Cool spaceship illustrations
Simple world building from tectonic plates through wind cells and climate zones
Fate SF
Notes on Engineering Goals of Starship Designers

Background info on Stars
Star Gen
Random Star System generator.
Orion’s Arm stellar links page.
Planetary map generators