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New Republic Log

Session One

(Set one year after Endor)

  • Session opens with the four heroes on board an unmarked, barely armed YT-1300. They’re discussing their mission.
    • The mission: recconoiter six planets, get a general feel for the leanings towards the Rebellion and the Empire.
    • Target One: Barab 1. It’s the homeworld of the Barabel, a reptillian race with an aversion to hunting. Which makes sense, since they had been hunted until the Jedi put an end to it.
  • We discuss an approach strategy– a long orbit and careful surveillance to identify traffic is initially proposed. Everyone agrees that it’d be nice, but time is too short to do that for each of the planets on our list.
  • Instead we do a quick glance around the planet, then radio the comm tower and land. It is sunset around the spaceport– the time of maximum activity for the Barabel.
  • We break into two groups
    • Fex’t and Renkov talk to the pilots
    • Cameron and Kader will schmooze with the locals
  1. Fex’t and Renkov talk to local pilots
    1. The first guy they talk to tells them that this is a great place to wait while searches die out
    2. The dominant export, botanicals, is established.
    3. They’re not fond of imports at all
    4. Fex’t gets a lead on a junkyard, Crazy Zack’s, and takes off.
      1. Fex’t and Crazy Zack strike a deal, parts for a functioning landspeeder.
      2. Fex’t uses her skills and a mighty impressive speeder is soon running.
    5. Meanwhile, Renkov lines up a haulage job to the next planet
  2. Cameron and Kader head to an arena, where locals are shock boxing. They split up to cover more ground.
    1. Cameron makes his way near some Imperials, who seem a little slovenly.
      1. They are betting on the shock boxing. Cameron takes the commander’s advice and builds a rapport.
      2. They have a great time and leave the event pleased with the friendship that is forming
      3. Cameron makes a vague promise of help for the commander’s “broken TIE” problem
    2. Kader mingles with the locals
      1. He finds a skilled botanist– a radical
      2. The botanist is a genetic engineer, who learned his skills as a slave
      3. He encodes information in junk DNA of plants, so a leaf can be a memo
      4. They bond over local food, pictures of his plants, and the boxing
  • Fex’t installs its custom hydropondics project. Renkov walls it off from the rest of the hold with scrap metal from Zack’s.
  • Hours later Cameron drags Fex’t and Renkov over to fix the TIEs.
    • They do
      • Fex’t notices that there are some parts missing from the TIE fighter he is working on. In the course of the investigation it becomes apparent that someone has been stealing parts and selling them to Crazy Zack. following the “paper” trail the Commander discovers that his crew chief is the one stealing parts. He is confronted and eventually admits that he has been selling parts to make additional income. His thought was that, since the planet is so peaceful and there appears to be no real danger, that selling key parts that won’t be missed isn’t really so bad.
    • In the process, Fex’t installs a cutoff switch in the slightly enhanced TIE, ready for radio transmission.
    • Also, the TIE transmits a log of everything its sensors pick up to a general frequency.
    • We leave happy; Commander’s happy to be flying again, we have contacts and a 500cr run.
  • END SESSION ONE

Session Two

  • BEGIN SESSION TWO
  • Approaching world XXX, after exiting hyperspace from Barabel.
    • Scanners indicate more traffic
    • Scanners identify strange transmissions, hopping across frequencies.
      • KaderFirdazz identified the signals as Imperial propoganda, on a tight loop.
      • Copies are spooled to computer storage
  • Deciding not to rock the boat, the team requests landing clearance.
    • Kader scans the Imperial propoganda shuttle in passing, notes life signs
    • Fix’t plans a jamming satellite to disrupt the transmissions
    • RenkovGamb lands us safely and steadily, by the book.
  • CameronDietrich visits local bars, to hear the gossip.
    • He meets a good contact; Cameron tries to plant doubt about the Imperial propoganda.
  • Kader, Fix’t, and Renkov rent a hoversled and try to deliver the flowers
    • They come across a protest; two angry groups shouting– humans v. rodents.
    • The three decide to backtrack and pick a new path
      • Dun dun dun… the new path is clear, but for a few thugs.
      • The thugs have crew cuts and blasters, not your average thugs
    • A fight breaks out; Kader drops a couple, but the last gets in hurty blows against both Fix’t and Renkov before he’s dropped.
      • (More cool fight description can be added, if you like)
      • Fix’t’s gun attracts attention; Cameron drops his conversation and races to join the three
  • The three, hearing the angry mobs approaching, decides to retreat the way they came
    • Renkov sees (but doesn’t investiagate or act on) a flash from the roof
  • Cameron arrives on scene, about the same time as the mob.
    • The flash resolves into a sniper scope.
  • Blaster fire (from the sniper) sends the mob into violence
    • As the Ilthorians look around for a target fortunately (or not) Cameron finally appears and somehow finds himself in the middle of the croud. Suddenly another shot is fired from the ledge of the building taking down a couple of the rodents. Having seen the sniper pull his gun back Cameron runs across the street to the entrance of the building from which the shots were fired. He uses his vibroblade to cut around the door lock and enter the deserted lobby of the building. Cameron hears the sniper rushing down the stairs and hugs the wall closest to where the sniper will appear. As the sniper continues his breakneck descent of the stairs and finally appears Cameron takes a single stun shot on the sniper and puts him down. As he is searching the body he comes across a couple of grenades and takes those and the sniper rifle to the door
  • While the mob’s distracted and looking around, five brownshirts draw blasters to decimate the mob. Seeing this action from across the street Cameron fires at the brown shirts putting one down.
    • A gunfight ensues and Cameron finds himself out numbered and out gunned.
    • Cameron wisely calls for backup.
    • Meanwhile, Fix’t has fixed itself and Renkov.
  • The three flank the ambushers, who are distracted by Cameron’s fire.
  • A brief and nasty fight breaks out; the brownshirts fall to blaster fire and one of the grenades Cameron found.
  • As one of the brown shirts flees he shoots his wounded partner in the head and rushes around the corner. In chasing down another member Cameron leaves the grenade and utility belt and shoots the enemy as he is trying to carry his wounded partner to safety. Sniper regains consciousness picks up the grenade at lobs it at the heros. He is finally subdued
  • Fight over, group victorious and largely unwounded.
  • Three downed people (1 from each group) are loaded on the hover sled.
  • Group breaks into a dusty warehouse where Cameron and Renkov decide to get some answers.
  • Fix’t and Kader make the flower delivery to Ilthorian.
    • They get another angle on the recent conflict.
    • Fix’t gets a lead on some parts stores; leaves to make a trade for satellite tech.
    • Kader gathers a few rats to witness the confessions of the interrogation
  • Meanwhile, Cameron and Renkov get a few answers and a few lies.
  • Kader and Rats show up and hide while they confess.
  • They’re turned over to the Rats for revenge.
  • Meanwhile, Fix’t has traded for his satellite jammer components
  • All but Fix’t are worried about the divisions; an urgent report home seems necessary.
  • END SESSION TWO

Session Three

(I waited way too long before writing– details have faded. Be our distributed brain!)

  • The PCs discuss options and responses
    • They decide that their mission is observation, so they’ll not interfere greatly
    • Everyone does stuff:
      • Fix’t prepares an audio broadcast satellite
      • Kader prepares a report urging immediate intervention
      • Courses are plotted, etc.
    • They lift off and hop away (1 hour microjump)
    • Transmit details of planet and appeal for immediate intervention
      • Plus, they hint that there’s more behind the moon… if you don’t hear from us, that’s what got us.
    • Hop back “off course”, behind the moon
    • See two assault shuttles & 1 modular capital ship
      • Scan w/ active sensors and get caught
      • Get threatened a bit; adjust course to avoid intercept
    • Descend to planet, kicking out the rebroadcasting audio satellite
    • Get minimal cargo (seeds) for hop to next planet
    • Depart
      • Cut scene: Twelve hours later, they finally find the sattelite (that’s been overwriting their audio tracks with Rat broadcasts) & pull it in. An officer from the ship starts to disassemble it… and gets a nasty shock.
  • We pop out of hyperspace… there’s a big rock in the shipping lanes
    • There’s also a fight going on
    • Rebel Alliance fighters vs. a gambling cruise ship
      • The ship is protected by three TIE fighters latched to the hull doing escort duty
    • We aid the ship
    • Much fighting; mostly the TIEs take out the raiders with us playing distraction
      • We hear the raiders transmissions all come from one “master ship”
    • Once the tide is turned, the cruise ship recalls the TIEs, leaving us to fight the remaining raiders alone
      • Fortunately, we convince the TIE to take a final shot, clearing the raiders away
      • The cruise ship ignores our data indicating the raiders are actually droids
    • We commence salvage
    • There’s some good stuff that we haul in (Cameron does most of it)
      • Including a cool ion cannon
    • But, in the process, we knock out our sensors
  • END SESSION THREE

Session Four

  • BEGIN SESSION FOUR
    • (Session 3 discussion and recap)
  • The four approach the desert planet (Aduba 3) that’s next on their list
  • They land in a secure docking bay
  • Met by X and X2; report the pirate attack. X2 asks for the recording of the droid… everyone suspects he’s friendly with the imperials. Meanwhile, X slips Kader a note asking for a dinner meeting.
  • Everyone notices the posted sign: no blasters off the docking bay. They all comply.
    • Fix’t is shopping for parts and finds what he/she needs
      • Fix’t is harassed by an angry drunk human
      • Fix’t ignores the gibes as long as possible… then agrees to meet the thug outside
      • When Fix’t starts beating on him, the drunk pulls a knife
      • … that skitters off his carapace
      • Matching the escalation, Fix’t pulls out his pistol and shoots the drunk
      • As police quickly descend, Fix’t calls his friends for help
    • Meanwhile, Cameron and Kader head off to sell the seeds.
      • On the way to the buy, they notice a Scout Trooper on a rooftop. They warn Renkov.
      • They meet with the seed buyer, a human, and note his contempt for aliens. Plus he hints at a widespread movement to put them in their place.
      • Disgusted by his attitude, they turn away.
      • They go to an Ithorian, who meets them only because Kader mentions that they bought the seed from (X), the Ithorian from the previous planet.
      • They talk price, the Ithorian talks escape. Basically, he’ll pay them the same amount to get him out of the city as he’d pay for the seeds.
      • Reluctant to promise, Kader and Cameron let him know that they’ll look into it.
      • They discuss the (familiar) situation– broadcasts urging human supremecy, etc.
      • They also find out that it’s the new government that’s confiscating blasters.
      • As they’re returning to the ship, they get a Fix’t’s call.
  • Meanwhile, Renkov is preparing the sensor mount, when he hears a noise.
    • He investigates and spots a figure duck behind an air conditioning unit.
    • He shoots the guy with a stun round and hits the outstreched leg.
    • Renkov claims his target and drags him down the ladder
    • Guy wakes up and mentions the sniper behind Renkov
    • Guy is a local, etc.
    • Renkov gets the call to meet Fix’t. He locks up and goes.
  • Fix’t arrested, taken for questioning
  • Cameron heads to the station, Kader takes the parts back to the ship (? I think)
  • Fix’t is frustrating to interview; refuses to cop to random assault
    • Cameron shows and takes the accuser out for drinks
    • Cameron sets up a dinner meeting with hardass lieutenant
  • Renkov smuggles the scout trooper armor out to Cameron
    • Cameron dresses up & demands the prisoner’s release, refusing to sign forms
    • Fix’t walks out with the scary “Scout Trooper”
  • Dinner time; Cameron and Kader head out to their meetings.
  • Return to debrief
    • Kader reports that the few good people are being shoved aside
    • Cameron reports that corruption is widespread
      • Cameron proposes bribing the gov’t for Ithorian and other businesses

(return to NewRepublicAgents page)

Session Five

  • (Discussion and recap)
  • BEGIN SESSION FIVE
  • The group discusses their options
    • Renkov and Fix’t get to replacing the sensor suite and tying in the ion cannon
    • Kader and Cameron rent an enclosed land speeder
      • They grab the Ithorian and his stuff, take him out of town
      • On the way they encounter a large vehicle w/ lots of people
      • They alter course to avoid the ambush vehicle
      • Ambush vehicle pursues
      • Turn and face the pursuit
      • Cool repulsor lift to the hood of the ambush car scene; they go flying
      • We creep away while they head for town & call in backup
    • Their backup is a pair of TIE fighters
    • Our backup gets there first; Renkov and Fix’t order the ambushers out of their speeder
      • As they return to town, the TIE fighters show up
      • Renkov stalls them, searches for wounded, etc.
    • Kader and Cameron drop off their passenger and turn back
    • Renkov continues to play dumb, until Fix’t unloads on the TIEs
      • Quick brutal fight; the TIEs fall to the sand due to ion overload
      • But they too call for reinforcements…
    • K&C speed into the cargo bay; Cameron misjudges and slams into the wall
    • Go go go
      • Pursuit; space fight; 2 more TIEs down. (Total: 3 KIA, one fled)
    • Nasty patrol cruiser approaches from over the horizon
      • It keeps firing, but Fix’t dodges while Renkov calculates and Astrogation course
      • (A few CP are spent keeping us alive…)
      • Whew, hop out just as it’s finding its range
    • After short hop, we decide to alter our course and aim for System Five next. (To outrun pursuit, expectations)
    • Planet 5 is home of the Nighri; surrounded by lots of Thrawn’s forces
      • They hail us, claim this is restricted Imperial space, order us to heave to
      • We turn and run as they launch fighters
    • We decide to do a quicky of Kubindi on our way back
      • Fix’t has been listening to rumors about the Barabel (System 1) smuggling her people’s body parts to Kubazians (this System 4). We decide not to get too close.
      • They’re not subject to the propaganda that marred systems 2 and 3.
      • Satisfied, we leave.
  • We return to Mon Calamari
    • We dock w/ a ship and relax; we have a while to do our own thing
    • Tomorrow we’ll debrief.
  • END SESSION FIVE

Session Six

  • PCs have about an hour before the briefing
    • Kader checks on his girlfriend; others prepare for the meeting
  • Meeting: General briefing on the tibanna gas situation with the fleet. Assign us infiltration & acquisition mission.
    • We’re to travel incognito to Cloud City via a luxury cruiser. We have 48 hours before we have to catch the transport.
      • Our contacts on cloud city will consist of Lobot (Lando Calrissian’s aide) and two maintenance workers.
      • We discuss roles; the default assumption is that we’ll travel as gamblers.
      • By the time we finish, we’re posing as a gambler and his bodyguard, a doctor and his alien “nurse”.
    • We break and prepare for our roles.
      • We also acquire doses of salmonella, to incapacitate the stormtroopers onboard.
      • Extensive planning and contingency planning. We agree to seperate, so as to keep plausible deniability about each other’s actions.
  • We board the ship.
    • Renkov plays his flamboyant gambler role well; begins a rivalry.
      • Cameron sticks to his role as Renkov’s bodyguard.
    • Fix’t starts exploring the ship systems, easily evading the firewalls and taking inventory of the ship’s resources.
    • Kader studies up on convincing terminology to play doctor more authentically.
  • Day 2
    • Renkov takes a day-spa day to slow the hemorrhaging of money from gambling.
    • Fix’t enjoys some meddling, canceling Renkov’s rival’s seat at the captain’s table and replacing it with an invite to Renkov.
  • Day 3
  • Fix’t takes over the camera feeds and prepares to aid Renkov’s gambling.
  • But first… a neighbor comes to the “doctors” in a panic– they’re having a baby, right now.
    • So Fix’t and Kader play doctor; fortunately, the couple is distracted (with giving birth and all), and there are no large slip ups. Healthy baby girl.
    • Meanwhile, Renkov slowly and repeatedly antagonizes his rival.
    • Eventually Renkov and his rival coalesce in a card match.
      • The stakes are modest to begin, but soon spiral upward.
    • Finally, the rival snaps and attacks Renkov. Cameron steps in and starts knocking the rival around.
    • After taking a few blows, the rival’s out. But his two buddies decide to teach Cameron a lesson.
    • They beat on each other… after several blows, one goes down.
    • Cameron gets a cracked rib and a bloody nose as he deals with the other.
    • Renkov tries to help Cameron out, but shocks himself into unconsciousness with his shock cane.
    • As Cameron and the remaining bully boy slow down, security arrives and starts beating the bullyboy down.
    • Cameron guards his boss until he rises.
    • Renkov berates Cameron for letting the bully through…
  • (END SESSION SIX)

Session Seven

  • After the fight
    • Cameron wanders to sick bay and gets treated for his injuries.
    • Renkov decides to retreat to his room, dealing with the after effects of the attack.
    • Fiz’git amuses himself making copies of the fight
    • Kader drinks in celebration of the child he helped usher into the world…
  • (Somehow) TonySoprano winds up in the brig, along with his two goons
  • The next morning
    • Cameron’s feeling much better
    • We decide to keep things low key… mostly
  • The ship’s attacked by pirates in rebel colors
    • 2 assault shuttles, dropped off by a Corellian Cruiser.
    • Fight!
    • Cameron, Kader, and Renkov all remain in their quarters, pretending to be normal passengers
    • Fiz’git, on the other hand, fights back
      • He duels with a wicked hacker and gets booted from the network
      • Undaunted, he uses a (previously established) backdoor, storms on… and kicks the infiltrator out
        • Infiltrator’s dump is so hard, his drive is fried
      • Fiz’git shifts his view to the bridge, which has been taken by bad guys
      • A little playing with the plumbing later, and the CO2 on the bridge creeps up, sending everyone to sleep
    • Meanwhile, the fight advances through the ship
      • A few doors down from Cameron & Renkov, a blaster fight breaks out
      • Grinning, Cameron decides to intervene with a grenade
      • A nasty fight breaks out, with Cameron and Renkov aiding their neighbor… who turns out to be TonySoprano.
        • They ally.
      • They fight several patrols via clever tactics and surprise, one goon dies.
    • Meanwhile, Fiz’git dispatches Kader to secure the bridge, now that the bridge is full of unconscious people
      • As Kader approaches his destination, he’s taken prisoner by a roving bandit
        • Kader pretends to be a sheepish prisoner for a while, then draws the bandit’s gun.
        • They struggle; the Bandit’s in much better shape than Kader, but eventually Kader stuns him with his own pistol.
      • Kader drags his prisoner with him to the bridge, where he stuns the bad guys
    • Fix’t turns the oxygen back on
    • Hacker Boi finds Fiz’git’s room and kicks in the door
      • He’s pissed! They fight; Hacker Boi falls to the ground with a bullet in his lung.
    • Meanwhile, the pirates are running thin
      • Cameron, Renkov, TonySoprano, and the remaining bodyguards close in on the docking vessels.
      • Renkov and Cameron pretend to be a pirate patrol returning
      • They then ambush the crew; Cameron’s captured blaster conks out on the first shot
    • The pirates retreat and are followed by a trapped vessel (grenades & blaster packs set to explode).
  • Our victory is celebrated; Kader, Cameron, and Renkov dine with the captain– as does TonySoprano.

Session Eight

  • After a night’s rest…
  • Fiz’git decides to lay low, as does Kader
  • Cameron approaches TonySoprano and offers his services as a bodyguard
    • They gamble, high stakes. Cameron wins.
    • TonySoprano accepts Cameron’s offer, delighted at Cameron’s personality… and at the chance to twit Renkov.
      • TonySoprano promises to send a diplomatic bag to Cameron, so he can depart w/ his blaster (etc.)
    • After 1.5 hours, Renkov comes by to claim Cameron
      • Cameron enjoys twitting Renkov
    • Renkov storms off; Cameron hustles to “save his equipment”
      • Cameron moves out to a nearby room, provided by TonySoprano
    • Renkov gets a visit from a pair of babes… courtesy of Tony.
      • He declines w/ an all too authentic curse
  • Ship arrives at cloud city
    • We all get through customs
    • Immediately after, Cameron’s reunited with his gear
  • Fiz’git and Kader stay “very low profile” for the next few days
  • Renkov plays up his wealth and eccentricity
    • Nice rooms; situates nicely
    • He later rents a cloud car to “explore the planet” (actually to count TIEs and readiness)
  • Cameron is treated well by his boss, Tony.
    • When he returns for his shift, they head out to rough up accountant
    • They do; in the process, the duplicate books are protected by bomb
    • Cameron dives, covering his boss with his body
      • They come away essentially unscathed
        • Cameron turns the kill order into a humiliation suggestion that Tony backs
      • Cameron’s sent to the mafia doctor
        • He feigns a sprain, gets some pain killers, nothing major
    • The next day, Tony escorts Cameron to meet his father, the crime boss.
      • He’s fed a great breakfast, praised, returns to duty.
  • OOC Discussion; what can we do?
    • We decide we need to:
      • Access TIEs computers
      • Update w/ “updated recognition”, that will ID a Rebel Destroyer as the Chimera
      • We’ll also need a way to cancel the TIE’s visual recognition.
    • Maintenance contacts will be key, since they might have a path to the imperial quarters.
      • Fiz’git won’t be able to do the physical infiltration, since an alien will clearly be out of place.
      • Renkov, on the other hand, has skill enough to take the virus/update and install it, if led to the proper location and provided Fiz’git has done the prep

Session Nine

  • We got off to a slow start; once Kevin reminded us that viewing hyperspace arrivals was possible (via a movie example), our plans got knocked off course.
  • (Extensive and time consuming planning.) Finally, Action!
  • Renkov meets with our maintenance contacts
    • They collect trash
    • He gives Renkov a map of the imperial sector– based on educated guesswork, not actual plans
  • Cameron and his boss go to the imperials to pay a bribe.
    • The Imperial Commander (a Major) demands 5000 credits more and gives them 24 hours to come up with it
      • Cameron and his boss discuss how pissed Papa’s going to be
      • They’re right; Cameron’s chased out as they plan a hit
  • Kader kills some time wandering the station
    • He stumbles on some moth balled cloud cars
  • At Cameron’s urgent call, we gather together
    • We plan and decide to have Cameron break cover to prevent the hit
      • Our other info is exchanged
  • Fiz’git and Renkov plan on a ductwork infiltration
    • It’s a little tricky in places, but soon they’re in the imperial sector
    • It takes patience, but they get access to an office and work the computer
  • Cameron returns to his employer, whose eye has been blackened
    • Cameron breaks cover and promises them the contract once the station changes hands
      • He agrees to pay the 5000 out of pocket
      • Boss’s Dad prepares for the fleet by filling local tankers w/ Tibanna gas
      • Cameron & Son deliver the cash to the Major and endure some gloating
  • Kader preps the fleet and gives the timeline (48 hours)

Between game talk

Scott> What’s left to do, other than waiting for the fleet?

Kev> Couple of things come to mind, Kader could use the freq we were given to contact ….

Ah heck, cyborg city brain guy…cant remember his name atm… let him know whats happening and upload the sensor IFF codes to overlay on the sensor readings for the ship coming in (so our star destoyer and escorts look like the Chimera and its escorts)

One thing that might be kinda interesting to do, if there is something like e-mail still, fake a msg from someone on the Chimera sending a msg to the Major here on cloud city giving him a heads up, Something like “You should know Grand Admiral Thrawn is enroute to visit you at this time, he will be inspecting the mining operations and your command. Suggest you make adequate preperations to greet him when he arives.” Or possibly a more general msg to that regards, ” he expects you to be prepared for his arival….”

ORRRR……

Cameron could pay another visit down to the Major when it gets closer to the time they will show up on sensors, and say he was sent by Thrawn to inspect the goings on here ahead of time….has made his report and Thrawn is on the way will be here in…oh 1 hour, good luck….something along those lines….

I’m thinking Cameron because if I remember background correctly he is ex empire and can play the part well, and has been seen by the Major already, might get there fairly easily….

Kev>:

Post session 10

This is one of those times where i’m kicking myself, and going back to the comment I made the other day, this is a lot more difficult not knowing that much about the game system. We were sitting on tons of poison gas to use to take out the entire empire controlled area and had no clue it was toxic….Minor detail to know about Tabbana gas…. Could have played thru things a LOT differently if I/we had known about that.

Scott>: While true, it wouldn’t have felt very Star Wars like, if you know what I mean. Our sessions are best when we embrace, “Do something” instead of worrying about efficiency and careful planning. I’d rather pick something sub-optimal but Star Wars like (like your choice to try to talk the storm troopers into surrender) than something optimal but anti-heroic like cyberpunk/Shadowrun. Does that make sense?

Session 10

  • Session began with a brief OOC recap and decision to implement the great ideas brainstormed between sessions by Kev.
  • A funny scene with Renkov caught “fixing the toilet” off the small docking bay. Successful con and fun roleplaying kept us laughing.
    • Soon after, Renkov duct taped off the motion sensor so they could enjoy the room in peace.
    • Fiz’git dueled with a local sys-admin over the local computers. With a clack of claws, it was triumphant, with many a user alias seeded in the system.
    • After sleeping in the duct, they returned to get the information they needed. The information showed up later… as the sysop came to investigate the physical stations.
      • He was duct taped to the floor. His PDA became our Verpine’s “base remote control”
  • Cameron and Junior spent a quiet shift drinking.
    • Cameron then went to see Senior, to try to make sure he was playing it straight.
    • But he couldn’t get in; his cover was blown to even the guards outside.
  • Kader slept, following the soldier’s old maxim.
  • Cameron then went to visit/warn the Imperial Major about the impending visit of Thrawn’s Chimera.
    • The Major snapped into frenzied action, whipping his people up for inspection.
  • At T-1 hour, Cameron and Kader headed down to the smuggler bays.
    • They snooped around and saw lots of canisters being loaded, but were suspicious
    • Kader fetched his ultrasound and tried to ID anything wrong
      • Nothing. Everything pointed at the contents of their 1 test cyclinder as being Tibanna gas.
  • Imperial soldiers begin lining up in the grand docking bay.
    • Fiz’git and Renkov monitor the situation from their small bay, watching with the PDA.
    • Major wanders off; they debate letting him out
      • He gets out, heads to his chamber, and calls out that it’s a hoax
    • Renkov demands that the Stormtroopers stand down.
      • They try breaking out of the bay
      • Fiz’git flushes them out the airlock after shutting down the MagCon screen.
    • They take cover, not wanting to be in the way of the imperial beast’s breakdown
  • Meanwhile, Kader has led Cameron to the previously discovered Cloud Cars
    • As they watch, TIEs start chasing the haulers
      • Kader starts coordinating the haulers, trying to increase their cover fire and angle them most efficiently toward the fleet
      • After one good strafing run, X wing proton torpedoes smash through the pursuing TIEs, keeping hauling casualties very low
    • Fiz’git openly calls for assault troops to hit the cleared main hanger bay
    • Cameron and Kader dock with the ship and start explaining
      • Cameron’s expedient decision to ally with the criminals is questioned by “starched shirt” superiors
      • Kader’s put on hold and cools his heels while the battle goes on
  • Soon the rebels arrive. Fiz’git coordinates with an engineer, while Renkov leads squads of Rebel Marines through the ship, seeking the Major.
    • The major has bugged out; he seems to have left via the cloud cars
    • Fiz’git has to pump toxins on storm troopers who are trying to destroy the Tibanna loading arms. They die.
  • Victory! Now to fuel the ships… at least we have 8 hours or so before the baddies should arrive.
  • Or not! They show up far too early, as if they’d received an earlier message…

(End Session 10)