Categories
Politics

Political Musing at lunch

I didn’t remember a book this morning, so I had little to distract me at lunch. Somehow, my mind tracked onto politics and the legislature. I thought a bit about some IRV suggestion’s I’d heard and it cross pollinated with some Clean Elections stuff I’d been considering. Below is what came to mind.

Categories
Misc

Accumulated loot

Revolution and Angels and Operators. A mass choose your own adventure; the votes of the audience choose the storyline.

Idea inspired by Conquest Sacramento: Run Shadows or Universalis? DitV perhaps?

Recent books recommendations that I should follow up on:
Tamora’s Pierce’s book, Alanna. It blew me away. — Kameron Hurley, must check out
Engine Summer — also strongly recommended
Good book for Betsey & Wes? — Gilead, by Marilynn Robinson
Catalyst by Laurie Halse Anderson.

Card Game recommendation:
Tichu. (In games top 10). [Alt: Frank’s Zoo, or Zheng Fen]

Collector’s Paradise (Bullard between First & Cedar)
$10 D&D Mini boosters (theoretically)
1075 E Bullard Ave # 104, Fresno, CA 93710
(559) 439-3511

Hilzoy: On Distractions

Feminist Carnivals Links to all the carnivals.

A lawless executive

Reminder: Gitmo

Kyngdoms: Interesting map. Unfortunately, it looks like the rivers don’t always make sense, but it might be a good place to steal elements from.

Panoramic Maps Surprisingly informative maps of old towns.

Pallidium Books goodies What’s going on with Rifts and other things; plus an “almost blog” by Kevin about publishing, etc.

Questionable Content Fun, geeky webcomic

Alternate DitV Character Sheets

Johari Meme for me (You pick traits that you think are you, then everyone else comes through and picks traits that they percieve. See where your blindspots are.)

Movie Suggestions (Shakespear’s Sister comment thread)

Central Valley Gamers (blog) ,
Story Games Forums

Knowledge: Current Events is a publisher who converts real world events into D20 elements.

Categories
Game Group

Next week on: The Dragon Talons

Next game night is Friday, February 9th. If you have any problems, just let us know.


As a side note: does the planar invasion theme work for everyone? [Threat to the whole plane vs. Dragon’s Talon’s foe comes from Chaos against them?]

If it does work for you, do you want to deal with the NPCs (etc.) directly– like a bigger version of the Cormyr politics plot? Or do we want to keep our part of the plot to ourselves, with random “chaos streams” errupting across the world– so all those people Erisorn alerted are tied up with their own crossover plane problems?

I (as one player) don’t want to fight beside Eliminster and other characters that greatly overshadow the Dragon’s Talons. In part it’d be due to the loss of spotlight, and in larger part it’d be due to combat complexity, the need to ramp up the bad guys to match, and so on. I don’t mind Kogor’s dying in heroic combat versus a demi-god (or its minions)… but I would mind dying as “collateral damage” in an attack sent at a big ally.

What do you think?

Categories
Game Group Roleplaying

D&D Resources

UPDATE: Flag Framing and The Conflict Web— two tools to make improvising in any game system easier (and more powerful).

Dragon Generator Makes dragons in two picks and one click! (Works in IE only).

Links for GMs Lots of general GM resources.

EN World’s Online Gaming Toolbox, requires login to see them, but they’re pretty extensive. Unfortunately, some links are broken.

A guide to creating detailed cultures and fantasy races.

Handy PDFs for D&D; mostly variants and interesting house rules.

Categories
Roleplaying

Too chilly for lunch outside

Since I’m cooped up inside, I thought I might as well post about some of my recent discoveries.

Central Valley Gamers is a blog run by local enthusiasts who are trying to increase our exposure to each other in town. Their forums are a good place to find people– they’re especially heavy on CCGs and collectible games. If you’re looking for opponents, I suspect this is a good place to go.

In completely unrelated news, Fudge Deyrni was finally released. I suspect I’d rather play it in FATE, but it should be a good reference even so.

This thread is a good read about how some games and people around the table enjoy (and reward) specific behaviors.

OSC’s Intergalactic Medicine Show is a new online fiction magazine. It looks interesting, but I haven’t bought an issue yet.

Categories
Game Group

Next Game: Friday February 3rd

Dad’s off to Chuck’s to be with him before surgery and during recovery. We’re off for the next two weeks– right now, it looks like we’ll return Friday, February 3rd. That’s quite a hiatus– if there’s anything we need to solve in downtime, we’ve got plenty of time to discuss it.

If you have any problems with making the session– or even suspect that you might– let everyone know as soon as possible.

Categories
Roleplaying

Random RPG links

Treasure Tables forum General and DnD specific; friendly and informal.

Mo talks about context, asking how much context do you need to make a good character?

Kirk like PCs, from Johnathon Tweet’s site. I get sent here every so often. I’m always sent somewhere new; there’s always a bit of pleasant surprise to find myself following a link to his site again.

Notes on setting up a campaign

Joshua BishopRoby, a roleplaying theory blog.

Battlestar Galactica style adventures

Categories
Game Group

Last minute breakthrough

We’re on for gaming Friday night, 6:30 pm. Be there or be a quadrilateral with 4 equal angles and 4 sides of equal length. Both a rectangle and a parallelagram man!

(Seriously, if you can’t make it, call as soon as you know.)

Categories
Roleplaying

My Roleplaying History

I don’t know if I’ve ever written out my roleplaying history– in terms of number of systems, it’s quite extensive. I am such a system monkey.

The early years (5th through 8th grade): It started at lunch hour in classrooms. With a fun, random, wildly silly Dungeon Crawl. Over time it led to lots of late night, often incoherent gaming. A few times around Zoran’s pool at night. Many good times.

  • AD&D (1e) [both player and GM; started both in 5th grade]
  • Various “Game Simulations” for history and english classes.
  • Car Wars [player v. player]

High School: A whole new crowd. I got in to gaming quickly, using my mad AD&D skillz. (And happening to share the same first name as a player in German I). I got labeled as a dwarven cleric from the get go.

  • Battletech (3025 mostly) [Mostly PvP, but some GMed linked scenarios.]
  • Shadowrun (1 & 2e) [Mostly as a player.]
  • Some Car Wars [though mostly design, with little play]
  • Champions [GMed it. Wow it was time consuming to make villians by the rules!]
  • Freeform [played]: Dad GMed some cool freeform games, usually because he didn’t want to bother with learning a system.
  • More AD&D, by far the dominant game. [GMed a year+ campaign, played in many others]
  • Teenage Mutant Ninja Turtles (and other miscellaneous Pallidium games.)
  • One-shots of other systems.

College: I joined an ongoing game on my Dorm floor pretty early in my first semester. Other games (and new gaming passions) began here too…

  • AD&D. (I played Sython, who wandered from a homebrew world, into a Spell Jammer ship, was later dumped in the Forgotten Realms, and was drawn into (and finished in) Ravenloft. This was a rotating GM game.
  • Amber Diceless as GM. (My memories of it are pretty vague, though it went reasonably well.)
  • Amber Diceless, played with my roommate Pat and (some guy as GM) who had the two of us wander around and get nearly killed by Shadow Dwellers every week. Interesting characterization came out of it… but it was a frustating campaign.
  • Mage: the Ascension (1st edition). [GM]. A short campaign, filled with a lot of fun episodes. Ender Peskins was a great, ghostbusters style, Son of Ether who still comes to mind quickly.
  • Amber PbeM, [co-GMed]. Fell apart due to poor posting rate matches in the first few months. The campaign was going to be “The Path to Conflict”, with “the Path” as Corwin’s pattern, which manifested more in mental states and domination. Didn’t get far.
  • Amber PbeMs [as a player]. While they weren’t long lasting, I got to try on lots of different hats. Tarayon was a twisted, chaosian blood sorcerer; others were less shocking but quite significant departures for me.

Post College: I returned home, where Magic: the Gathering was the rage. Lots of one-shots and character building for campaigns, but nothing really took off. I tried making & extensively tweaking a few systems, but they rarely lasted. I was casually exposed to other systems, and started reading RPGs as reading material. (Most other people were getting their gaming fix elsewhere, played Magic enough to scratch the roleplaying itch, or had pushed gaming to the background.)

  • Mage: The Ascension [GM]. Very short. Played it with high school friend, who created extremist PCs that didn’t group very well.
  • Mage: The Ascension [player]. I met Chris through this game he ran. It was mostly set after a trip through a portal to a Horizon Realm established by some Order of Hermes (and a few others), many many years before. Kind of a dark-parallel universe and a lot of fun. I played a lay-Chorister, who was attracted paradox by championing Charity in a world where the idea didn’t exist. Lots of complex, good character development.
  • A few short successor games with largely the same mix of people. Settlers of Catan (the boardgame) also started around here.
  • Some online roleplaying on the Compuserve boards. [Champions and MERP]
  • I also tried out a local Vampire larp for a few sessions.

On my own: After I moved into an apartment with Chris, we became game space central. I also met Will and Jen, who introduced me to lots of White Wolf, especially Vampire. I later met Zack through Will & Jen, and Dave and Dusty through Chris. Our gaming grew more regular, with a few long campaigns in parallel.

  • Vampire: the Masquerade [player]. The Fresno Chronicles. Will’s game about the politics and capers of various vampire coteries. Lots of short series, with cool off the cuff plotting.
  • Mage: The Ascension [GM]. To Sway the Stones chronicle; a very successful long running game. Jimmy and Ethan’s rivalry is classic.
  • AD&D, Skellwoods Campaign [player]: I played Alanora, a bard originally modeled on Rune from Lackey’s Free Bard’s books. She deviated quickly given that she was sent to boot camp and then into a lengthy fight against undead. She was an interesting character, totally out of her depth– comic relief as often as anything else. (This was the campaign when I met Wes.)

The Lull: After the Mage and AD&D games dried up, there was a lull. I wanted to play right away, so I went to the game store and played with new people. While it wasn’t the best campaign ever, I did meet people, learn the new d20 system, and made it through the rough spot. When my games per week load climbed to three, the gamestore game was the first to go… but I’m happy it was there when I needed it. Board games have blossomed and compete for gaming time.

  • D&D 3.0 [player]: The gameshop Nesme campaign. Characters were old school roll-in-order and keep the results; the GM keeps your sheets to prevent cheating. There were lots of cross-game sessions for big battles and the like. Mission oriented, with the goal being a return to base at the end of each session.
  • D&D 3.5 [player]. Strife and Pride. Dad’s GMing debut in our group– tough, since we started a bit before 3.5 came out. We didn’t want to waste money on soon-to-be obsolete books, so he GMed by SRD and player’s handbook for a couple of months, before I bought all the new 3.5 stuff for the game. I was the “local expert”, so I helped out with monsters and systems wonkery, but never really rose to co-GM. My character, Hrsai, tended to fade into the background– initially valuable, when I was helping run monsters, later it was somewhat sad.
  • Lots of shorter games: Ben and Wes each ran Star Wars. Wes ran Traitors to Empire, a game about turncoats that didn’t work out because the characters we made weren’t the characters the game demanded. Our Smugglers and Criminals game had good characterization, but fell apart due to distraction.
  • I ran an educational “3-shot” to teach Mage, then launched In the Face of Darkness, where I fell victim to the geek fallacies and burned out on GMing for a long time.
  • In parallel, Will’s games were going strong with a different dynamic. I tended to play in his games, and we played a lot of different systems: lots of Vampire, Shadowrun (as Graal, a racist Orc), and our Wheel of Time homebrew as Takender Wholesbane.
  • I ran two games for this group: My Life With Master, and Dogs in the Vineyard.
  • Online, I was playing a series of Universalis games.

That brings us up to now. I’m currently playing in Dad’s D&D3.5 campaign. Our group has slimmed down– there are four players plus the GM. This campaign has been going strong for just over a year. Friday January 7th, 2005 was the day we started our current campaign.

This game’s faster paced; we’ve quickly pushed to the low teen levels. The situation was developed to develop characters in play– we started out with vague thoughts of a Mercenary company and came together pretty quickly. I had burned out on keeping logs, so there aren’t coherent tales of our exploits. I still keep resource links and do game coordination by blog and phone. Jennifer and I are currently reading through Burning Wheel, deciding if we’re interested in running it. (So far, I think we are.)

Categories
Game Group Roleplaying

Because I’m foolish

I understand that there’s some interest in how the In the Face of Darkness campaign ended, where I lay the blame, and the like.

Quite simply, I put most of the blame on me. I should have noticed that two characters had very similar core competencies: Hand-to-Hand butt kicking, and should have encouraged differentiation– or at least discussion– about that overlap. I was also pissed by Mike’s willful slanting of every action to try to harm/ kill/ distrust Wes’s PC based on real world player conflicts.

Over the years I’ve babbled on many sites about the experience.
Defining moments as a GM (see points F&G), Gm’s responsibility in Player v. Player conflict, Breaking Characters, and Character Death. My earliest reaction was here, where Ginger asked “Name one lesson you learned in gaming that you will (hopefully) never have to learn again.”

Plus, I answered a GameWISH abou my opinion on bitching in general, which is a different pet peeve I had.