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Memes Roleplaying

Ire #10: Oscar Nominations

Our 10th IRE has to do with the recent Academy Award Nominations. Glamour. Glitz. Stars. Awards. Campaigns for Awards. The usual madness.

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Memes Roleplaying

Lunchtime Poll #12: Look It Up

Lunchtime Poll #12

What’s the most useful non-gaming source of information (book, website, etc.) you’ve ever found? And what makes it so darn useful?

Online, I have a few resources I use… for wildly different reasons. I like What a character.com for its Chraracter Actor pictures. I don’t visualize clearly enough to describe people, most of the time. This helps- or gives me a picture to pass around. Other goodies include the CIA World Factbook, for useful maps and facts. The last commonly used resource is a tarot spread, like the one from Web Tarot.org, since I don’t do readings at all well by hand, but still find them useful.

Offline, a good map of the city (for a modern day game) is ideal. The best maps are tourist ones– they include landmarks of note and help give you a clear idea of a place, plus they suggest names for further research and investigation.

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Memes

Defining moments as a GM

Over on The Master’s Council, MtFierce asked a huge question:

What were your defining moments as a GM? What have you seen other GMs struggle with? Have you got answers, solutions, a rule-of-thumb system?

That’s quite a question. I’ll try answering it in pieces, but if I fail… it’s quite a question.

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Memes Roleplaying

IRE #5: Winter Solstice

From Blog, Jvstin Style:

Our fifth IRE is another slam dunk, since today is the shortest day of the year in the Northern Hemisphere. Today is the Winter Solstice.

So what would I do with the day that allows the least amount of sunlight of the year?

A twisted Nephandus cabal has been waiting for this moment for a very long time. They’ve managed to gather a huge force that has captured a daughter of Helios, the spirit of the sun. With their bargaining chip, they’re making demands on the spirit– which it can’t resist. Using the bloodline linkage, the Nephandi have already started introducing dark spots that swim about in the sun…

This would be interesting; probably very experienced Magi or Technomancers would have to storm a Nephandi labyrinth to save the daughter and get Helios out from under their thumb. Woe to them if his daughter should die in the attempt…

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Memes Roleplaying

Lunchtime Poll #6: The Great American Novel

From Li

I had lunch with Narrative Guy (whom some of you may remember from a previous Lunchtime Poll) a few days ago, and he posed the question “Why are people who are role-playing for the creativity of it not writing novels instead?” Good question, I thought.

I’m going agree with many of the previous commenters- there are two major reasons. First, a novel takes a huge investment of time upfront and may never see the light of day. A game on the other hand is immediate– the adventure you’re musing on today could be Friday’s game– must be Friday’s game if you’re GMing, people will be showing up, and nothing else is coming to mind. You never have to come up with everything (doing so is a recipe for disaster)– either you’ll have opportunities and obstacles thought out (as GM), or you’ll just have your character’s mindset (as a player). When they interact, you get a whole game, from less individual investment.

The second big reason is interaction. I could probably come up with a more satisfying story that the group as a whole does– it’d have one character you could identify with, an actual plot, etc. Unfortunately, writing it wouldn’t involve hanging out with my friends; board gaming might be able to fill the void, but I’d rather hang out more often and do both.

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Memes Roleplaying

IRE #4: Zuider Zee

(from Blog, Jvstin Style)

Our fourth IRE, is a slightly obscure, but important anniversary in history.

On December 14th, 1287, the Zuider Zee sea wall in what is now the Netherlands collapsed. killing 50,000 people. It is the most massive such flood in the history of Holland; the Zuider Zee is one of the most massive projects in the history of engineering.

Thus, this disaster is the theme of this week’s IRE.

I like keeping the components man-made and semi-natural. After reading a thread on the Forge about using DitV for a Valedemar series, I’m quite interested in combining them.

Underneath the palace is (essentially) a heartstone, a device that ties Valedemar together magically. (Think of it as an artificial node, formed by dragging ley lines to the palace). It concentrates power, feeds the vrondi, and does other nifty magical stuff.

Set around the time of the Arrows trilogy, mages have been absent for hundreds of years. The power in the heartstone is building up and going unstable. The PCs are the first new generation of mages, and have to decide what to do. Dismantle the system that powers truth spells? Try some kind of an emergency hearthstone creation/transfer? Repair it? Import an expert on heartstones? If they delay, energy discharges in remote nodes, strange spikes of power interfering in their magics, and a shuddering palace will focus them on the problem.

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Memes Roleplaying

Lunchtime Poll #5: Under the Sea

What’s your favorite take on Atlantis as it pertains to gaming—Aliens? Mer-people? Exceptionally ancient Greeks?

I liked the ideas in Randall Garrett’s Gandalara Cycle. A quick gloss is that there’s a civilization of near-humans that live in a desert… at the bottom of the future Mediterranean Sea. They’re adapted to the thicker atmosphere (since they’re below sea level) and they can’t (easily) get out & take over Africa and Europe. He created a pretty good analogue culture– close enough to human to be very identifiable, with a few sci-fi/fantasy elements. Their culture wasn’t much stranger than most foreign cultures appear today- easy enough for most role-players to adapt to.

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Memes Roleplaying

Lunchtime Poll #4: 2d or not 2d?

This week Li asks:

This question comes out of an absolutely fascinating discussion between longtime GMs and gamers. It was fun to watch.

Narrative Guy says, “Some of the best games I’ve ever played didn’t involve a single die roll; we decided what our characters could do and the GM took us through a story.” System Mechanic says, “That’s not gaming. If you don’t have a mechanic, then the characters are subject to the capricious whims of the GM. And how can you make sure everyone is on the same page? Also, you lack the random element.” So…what do you think? Make your case!

I’m not going to agree with either directly. In either case, everyone has to agree (at least largely) about character competence and system results or you’ll have frustration. If an Amber Diceless game has characters wandering around on simplistic quests and failing constantly like first level D&D characters, you’re suffering from the whims of a capricious GM. But that’d be true whether you rolled dice or not- it’s the style of adventure, the way the GM has statted the opposition and such considerations that make the adventure futile. The same thing can happen (easily) when a hostile or incompetent GM railroads the characters through a diced plot.

The random element is handy at times; I like the extra suggestions that they make- often they’ll twist an adventure in a way that planning wouldn’t. They can be frustrating though- once people have dice, DM’s will have them roll them, even for critical plot elements… then poorly shoehorn the required results in, no matter the dice result.

Summary: Diceless gaming is still gaming, but I prefer the added “impartiality” of dice, handled reasonably. When dice are thrown around to cover for lack of plot, etc., you’re much worse off than not picking the dice up to begin with.

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Memes Roleplaying

RE: Lunchtime Poll #3: Imperfect Attendance

Li asks:

How do you cope with the absence of a player, either in a single session or repeated absences?

In one word: poorly.

Much as Ginger related, characters of missing players will often develop Etherealness, or just fade into the wallpaper. What’s done often depends on the size of the group and the style of game played.