Diaspora: Gathering Resources

What is Diaspora? It’s a science fiction game, a little less fantastic than Star Trek or Star Wars. Ships still spew reaction mass to travel, it’s a world without transporters and replicators (*probably). The short hand was “Traveler with Fate” — so a modern, less cumbersome system, in a traditional GM & Players role, but without 1970s roleplaying tech.

Basically, it’s useful for a universe somewhat like Firefly with slightly more “realistic” (or just different) ship limitations. In the first session, we’ll generate a cluster of 8-10 or so systems that are close enough for trade and travel. There’s a cool methodology that uses random prompts to encourage us to each create worlds, then link those worlds together with a rough diagram of history, trade connections, etc. Cluster generation is collaborative–we each create the worlds together at the table.

Then we make the characters, who will (probably) become a ship crew that travels between systems. The default idea is that you’ll be independent merchants traveling the black, slipping between systems to turn a profit–but maybe you’ll be explorers, or diplomats trying to defuse the cluster’s crises, or even “archaeologists” exploring the ruins of collapsed cultures. (We might make characters in the same session that we create the cluster–or it might be the second session if we get elaborate with the cluster generation.)

Now that we have the characters and the universe they’ll explore, we’ll launch into play.

Some resources:
Diaspora G+ community
VSCA’s Diaspora page. Which includes the Diaspora SRD, if you’re interested… plus a number of quick references.
Astrobit Diaspora play aids
Diaspora files on BGG
Atomic Rockets, and their common misconceptions page.

Worlds/Campaigns-
2011 Cluster Generation at RPG Meetup
Harmonium Cluster
Labcats play Diaspora
Angels and Omens campaign sessions, campaign setup
A pocket full of star dust

BlueMax Studios, Diaspora

NPCs you’ll meet while traveling
Ship with token
Battlecruiser
Spacehabs mostly cool pictures of space habitats
Random prompt: Aunt Chelsea’s planet
Colors of Blood Earth chemistry discussions
Cool spaceship illustrations
Simple world building from tectonic plates through wind cells and climate zones
Fate SF
Notes on Engineering Goals of Starship Designers

Background info on Stars
Star Gen
Random Star System generator.
Orion’s Arm stellar links page.
Planetary map generators

1 thought on “Diaspora: Gathering Resources”

  1. Adaptations / Updates:
    The game has been out a while, and Fate Core came out since then. I don’t want to redesign everything, but even the designer says they don’t play by the printed rules any longer.

    Cluster Generation is unchanged
    Aspects are reduced to 5 (1 per phase, instead of 2)
    Skill list and pyramid unchanged (15 skills, to Great or similar)
    Base stunts = 3, Base refresh = 5. Up to 2 additional stunts can be selected at the cost of a refresh apiece. MG stunts are eliminated, but may inspire new stunt specifications.

    Ship design is per page 225-229, unmodified. (also here)

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