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King Brion’s Heir deconstructed PCs

I’m going to create the PCs as three “snap together” segments to create a complete character. The idea first came to me when planning out my Spirit of the Century game, but I realized that I’ll work well too for this–and prevent me from falling into “it should follow the novel” expectations. I’ll pass out blank character sheets and

Core Concepts

  • High Concept: The Rightful Heir
  • Trouble: Precious, but still a kid
  • Skill: Empathy +4
  • Stunt: You’d be a fool to cross me: +2 Provoke when overcoming opposition by reminding them that you’ll soon be king.
  • High Concept: Deyrni Duke (or Duchess)
  • Trouble: Reviled by the Church
  • Skill: +4 Deyrni Power
  • Stunt: +2 to Notice Deyrni Power manifestations
  • High Concept: King Brion’s Brother
  • Trouble: Obligations to the Throne
  • Skill: +4 Fight
  • Stunt: Leader of Men: +2 to Rapport with Pages, Squires, and Knights trained at Rhemuth.
  • High Concept: The King’s Confessor
  • Trouble: The Episcopate has many demands
  • Skill: +4 Rapport
  • Stunt: +2 Stealth to avoid the notice of your superiors.
  • High Concept:
  • Trouble:
  • Skill: +4
  • Stunt:

Strong Elements

  • Aspect: Deyrni Halfblood
  • Skills: Lore, Deyrni Power +3
  • Stunt:
  • Aspect: Hidden Deyrni
  • Stunt:
  • Skills: Deceive, Stealth +3
  • Aspect:
  • Stunt:
  • Skills:
  • Aspect:
  • Stunt:
  • Skills:
  • Aspect:
  • Stunt:
  • Skills: