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New Game: Serenity, Friday May 1st

We’re looking at creating characters for the upcoming Serenity game, run by Dad, on Friday. If you’re not going to be able to make it, please let us know! Ben plans on bringing Emily; Kev can you arrange for Christian’s evening?

If you have ideas for character concepts, please share them in comments. So far, Mike mentioned an interest in playing a “Jayne like” character– which part interests you Mike? Are you looking to be the gun bunny with a love of grenades, or are there other aspects of the character that you’d like to bring over too? [Obviously, all of the concepts we offer up– particularly for me– are subject to change to fit the group.]

More Notes: Jennifer is looking at playing the Captain, probably with an ex-military, the bed should have hospital corners, type personality. I think it’ll be fun to have one of our quieter people step out and lead in the new game.

Dad is talking about looking for more complex backgrounds and characterization this game. Be ready to spin outlandish stories about your past… we’ll obviously help if you’re stuck on place details or something. Another change Dad mentioned is that we’ll play a little less “open table”– Advantages and Complications will be separate from your character sheet and only known to you and the GM. (Though some, like quick draw, will be obvious the first time a fight brews…) We’ll also try to spend more time in character, even when we’re discussing a job and how to deal with opposition.

All in all, it sounds like a very different game than our current D&D game– with great variety between the two.

One reply on “New Game: Serenity, Friday May 1st”

My rough concept is a hacker who got into trouble in the alliance worlds and has had to bug out. He’ll be worthless in straight up fights, but very prone to McGuyvering solutions.

If there are core roles that no one wants, I can slant him in the following ways.
– Mechanic: He can treat the ship as another device to improvise and jury rig. If he’s the mechanic, he can probably do routine repairs, but I’m not planning on making him Kaylee in any sense.
– Face: I can emphasize the “social engineering” side of hacking and make him good at conning people, lying, etc.
– Owner: If no one else wants to be the owner/captain type, acquiring the ship could have been part of my crimes in Alliance space. In this case, I’d be at the mercy of the crew for most everything (in terms of running it, choosing cargo, etc.)

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