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4e a week (and a little more) later

After a week of keeping 4e discussion compressed to a handful of threads, they’ve opened 4e forums for discussion and analysis. 4e Social Combat described [1] and [2]… it sounds pretty cool. I liked this set of Death conditions: (from Saga) Brought to 0 HP + receiving damage greater than one’s threshold = dead. If […]

After a week of keeping 4e discussion compressed to a handful of threads, they’ve opened 4e forums for discussion and analysis.

4e Social Combat described [1] and [2]… it sounds pretty cool.

I liked this set of Death conditions:

(from Saga) Brought to 0 HP + receiving damage greater than one’s threshold = dead. If it’s not higher than the threshold, the character is merely unconscious. However, once the character is unconscious, a coup-de-grace automatically kills them. So instead of accidental deaths, it has to be intentional death.

Someone has to really want that character dead for them to die. At least this way, we aren’t relying so much on Raise Dead/Resurrection.


The 4e staff are now keeping pseudo-blogs that should be upgraded to real blogs with comments, etc. in a few weeks.

I’ll add more as I encounter interesting ideas.

A pretty final rundown on Classes–
Oddly enough (or maybe not so oddly), this would work out to be the exact starter-class roster laid out by James Wyatt at GenCon: the cleric and warlord as leaders, the fighter and paladin as defenders, the rogue and ranger as strikers, and the wizard and sorcerer as controllers.

A pretty final rundown on Races–
Human, Elf (old “wood elf”), Dwarf, Halfling, Half-elf, Eladrin (old “high elf”)
Maybe Tiefling and Aasimar, no Gnome til the Monster Manual

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