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Game Group Roleplaying

Because I’m foolish

I understand that there’s some interest in how the In the Face of Darkness campaign ended, where I lay the blame, and the like. Quite simply, I put most of the blame on me. I should have noticed that two characters had very similar core competencies: Hand-to-Hand butt kicking, and should have encouraged differentiation– or […]

I understand that there’s some interest in how the In the Face of Darkness campaign ended, where I lay the blame, and the like.

Quite simply, I put most of the blame on me. I should have noticed that two characters had very similar core competencies: Hand-to-Hand butt kicking, and should have encouraged differentiation– or at least discussion– about that overlap. I was also pissed by Mike’s willful slanting of every action to try to harm/ kill/ distrust Wes’s PC based on real world player conflicts.

Over the years I’ve babbled on many sites about the experience.
Defining moments as a GM (see points F&G), Gm’s responsibility in Player v. Player conflict, Breaking Characters, and Character Death. My earliest reaction was here, where Ginger asked “Name one lesson you learned in gaming that you will (hopefully) never have to learn again.”

Plus, I answered a GameWISH abou my opinion on bitching in general, which is a different pet peeve I had.