For now we’re looking at playing Saturday night next week. Hopefully that’ll help keep us alert a little longer.
If you have any trouble with showing up, please let us know as soon as possible, so we can adjust if necessary. Otherwise, I look forward to exploring with Kogor and friends next weekend.
Amanda sums up my thoughts perfectly, in her post
If you think minors aren’t fully capable of deciding to have an abortion, why do you think they’re capable of being mothers? Must not think much of motherhood, if that’s the case.
The whole article is very good; read it.
Due to a funeral, we’re looking at one last Friday game night on the 25th. 6:30 start time. Does anyone have a problem with that night?
Please comment in thread. Thanks!
UPDATE: I’ve spoken with Steve and Ben in person– it sounds like it’s a go, everyone should be able to make it. Also, I summarized the last session in the comments if you need a refresher.
As you are all aware, I’m easily seduced by new systems and the like. White Wolf greatly improved their die system in the New World of Darkness; amazing what happens when you let someone who understands statistics look at it.
The core of system is the same. Roll Stat+Skill dice vs. a TN [target number] Each success means a more impressive effect.
There are changes. One success is always enough to have an effect. (IE, you’ll never hear “you need three successes to do X.) Combat is no longer an opposed roll. Botches happen only if you’re unqualified or desperate.
Continue reading “Core rules, ideas, etc.”
Hero Quest Play Aids (pdf) Covers the core rules for Hero Quest.
PTA prep & play advice A thread from the 20×20 room.
Bangs, clearly laid out, with good examples. Mike Holmes elaborates, using HQ as his example.
Adversity has an Anatomy Lays out the clear requirements for adversity in a game. Inspired by Vincent’s open house on his blog.
This is great for low key games, where glitz and glitter rarely apply. (Say, D&D, Wheel of Time, and the like). The campaign can involve dungeon crawls; this makes a way to break out of the typical mould.
Begin by telling the PCs about a cool party, social gathering, or the like that the local baron’s going to throw. Just make it a random town square announcement, connected to nothing. Then do nothing with it while they go about their next adventure.
The spike is this– at the end of their adventure, they’ll find incriminating documents. Documents that point at the baron, or one of his guests…
Our 10th IRE has to do with the recent Academy Award Nominations. Glamour. Glitz. Stars. Awards. Campaigns for Awards. The usual madness.
Continue reading “Ire #10: Oscar Nominations”
Lunchtime Poll #12
What’s the most useful non-gaming source of information (book, website, etc.) you’ve ever found? And what makes it so darn useful?
Online, I have a few resources I use… for wildly different reasons. I like What a character.com for its Chraracter Actor pictures. I don’t visualize clearly enough to describe people, most of the time. This helps- or gives me a picture to pass around. Other goodies include the CIA World Factbook, for useful maps and facts. The last commonly used resource is a tarot spread, like the one from Web Tarot.org, since I don’t do readings at all well by hand, but still find them useful.
Offline, a good map of the city (for a modern day game) is ideal. The best maps are tourist ones– they include landmarks of note and help give you a clear idea of a place, plus they suggest names for further research and investigation.
What the title says– this is a reminder that the D&D game is cancelled for the next two weeks. We should resume on Friday the 25th (if I understand correctly). If that day doesn’t work for you, be certain to indicate that in the comments.
UPDATE: Friday evening, 6:30 is the new plan. Dad’s out of town Saturday afternoon & evening.
Last week, we were discussing purchasing stuff between sessions, so that we’re ready to get to the “good stuff” when the next adventure begins. Here are some of the key points that came up in the thread.
Ben asked how much gold we’ve made– an important question for shopping. We divied out 75 gp apiece last time, so most characters probably have 75-80 gp. If you saved money at character generation, you might have more.
There are a number of links- one to equipment (with price and details) and several to familiars, in case Jennifer decides to go that route.
Continue reading “Purchases between games”
With last week’s game cancelled, I’ll be chomping at the bit for this session. The delay gives us a while to finish shopping and get prepped for the next session. If you’re going to be late, leave early, etc. this thread’s ideal.
It’ll be the first week playing at the new address; fortunately, I think everyone has at least driven by. If you’re at all unclear about how to get to our place just call: 228 3324.
Update: SBC turned on our phone in a strange place, but the electrician has been out so phone and internet are both a go.